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QuickDraw 3D RAVE / QuickDraw 3D RAVE Reference
Data Structures


Rectangle Structure

You specify a rectangular region of memory (for instance, to define the area into which a drawing engine is to draw) using a rectangle structure, defined by the TQARect data type. All values are interpreted to be in device coordinates.

typedef struct TQARect {
   long                       left;
   long                       right;
   long                       top;
   long                       bottom;
} TQARect;
Field Description
left
The left side of the rectangle.
right
The right side of the rectangle.
top
The top side of the rectangle.
bottom
The bottom side of the rectangle.

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© Apple Computer, Inc.
28 AUG 1996