Rectangle Structure
You specify a rectangular region of memory (for instance, to define the area into which a drawing engine is to draw) using a rectangle structure, defined by theTQARect
data type. All values are interpreted to be in device coordinates.
typedef struct TQARect { long left; long right; long top; long bottom; } TQARect;
Field Description
left
- The left side of the rectangle.
right
- The right side of the rectangle.
top
- The top side of the rectangle.
bottom
- The bottom side of the rectangle.